What is airsoft cqb




















Double Bell AEG. Valken AEG. JG AEG. King Arms AEG. Other Brands AEG. G New Player Package. Electric Sniper Rifle. Best Airsoft Starter Packages. Gas Airsoft Pistols. Spring Airsoft Pistols. Electric Airsoft Pistols. Airsoft Revolvers. Hi-Capa Airsoft Pistols. Airsoft Electric Sniper Rifles. Airsoft Gas Sniper Rifles. Airsoft Spring Sniper Rifle.

Gas Operated Shotguns. Spring Shotguns for Airsoft. Glock Airsoft. Hi Capa. M4 Rifles. AK Rifles. M9 Airsoft Pistols. Desert Eagle. SIG Pistol. M60 Airsoft Gun Replicas. Airsoft Gas Blow Back Package. Tokyo Marui Gas Operated Pistol. Walther Arms. Colt's Manufacturing LLC. War Sport Industries. Salient Arms International. Sig Sauer. Robinson Armament Company. Taurus International Manufacturing. FN Herstal. Mega Arms.

Lone Wolf Distributors. Noveske Rifleworks. Rifle Dynamics. Stag Arms. Troy Industries. Vickers Tactical. Other Licenced Brands. All Spring Operated Pistols. Dedicated Pouches. Dump Pouches. Medical Pouches. Utility Pouches.

Sniper Rifle Stock Accessories. Shock Stop. Tactical Caps. Tactical Combat Shirts. Tactical Jackets. Everyday Wear.

Paracord Bracelet. Blade-Tech Industries. Cytac Holsters. Redline Pro Gear. Tactical Soft Holsters. G-Code Tactical Holster Series. Fobus Tactical Holsters. Single Point Slings. Two Point Slings. Orange tape will be supplied if needed. Persons under the influence of drugs or alcohol will not be permitted to play and will be required to leave the game location.

No Facemask — No Play! All players will be subject to the following: a. Players should wear loose fitting clothing, long sleeves, pants and closed shoes. No metal BBs. Any gun shooting over these standards must be de-tuned to meet this requirement before being allowed for use in the playing field.

Start and End of Play. No players are to fire their weapons inside the safe zone and are only permitted when instructed to test their airsoft weapon function in the battlefield with face protection on, as in the manner of the player playing in a game, to ensure safety of the individual and anyone else on the game field.

Start and end of play will be indicated only by the game officials. Once end of play has been sounded, all players must immediately remove any magazines from their guns, point the muzzle of the gun in a safe direction clear the weapon and proceed to safe area. Before entering the safe area, guns must be cleared, placed in safe mode, and have the barrel sock in place. Those caught not following the prescribed safety measures are subject to penalties by referees. Ricochets will not be considered direct hits, intentional, or otherwise.

Penetrating shots are those passing through grass, bush, leaves, or thin material used for cover. They are not considered ricochets even if their trajectories may be somewhat deflected. Instead, they are to be considered as direct hits if they make contact with the targets on the other side.

Hit players are to confirm their elimination by shouting aloud the word s DEAD or HIT , and furthermore, should hold their weapon above their head and proceed to the dead zone or respawn. No Holding or Grappling! Physical contact between players is not permitted. This is to include excessive shooting of a player and or a game Referee. If a player is caught shooting a referee on purpose or supposed accident, the offending player will be removed from game play.

Avoid Inflicting Unnecessary Pain! Point-blank shooting is discouraged. Player should immediately stop shooting at opponents that have signified elimination or surrender. Knives a. DO NOT bring them.

You will be asked to return them to your vehicle for the duration of the game. Training Knives: Plastic and rubber training knives are allowed during games. Knife Kill: A knife kill is defined as making contact with an unsuspecting opponent using a training knife 2 second count.

A player eliminated with a knife kill should remove themselves form the field only after released by the eliminating player. This allows the stealth player to move on or prepare for their next step. Dead Men Tell No Tales! Gas blow backs offer unique advantages over the typical AEG and are much more realistic. The term gas blow back comes from the fact that the airsoft gun will operate much like the real fire arm.

This gives the user a very unique shooting experience and allows the user to manipulate the airsoft gun just like they would with a real fire arm. Gas blow back guns have a special place in a CQB environment, due to their realistic load capacity and short range. Since both SMG and hand gun style gas blow back guns are extremely simple, light weight, and compact they make a perfect primary weapon for CQB. Sometimes the only difference between getting an elimination and being eliminated is a split second and that is where a improved trigger response will really come into play.

Typically GBB guns do have a very limited magazine capacity similar to a real fire arm. Side arms are a widely underestimated and often forgotten part of an airsoft players load out.

Unfortunately, players that forget to run a side arm quickly realize that they need one when it is much too late. A side arm by definition is a weapon, usually a pistol, which is worn on the body in a holster to permit immediate access and use. Knowing this you may wonder what the best choice for a side arm is and why exactly you would need to run a side arm.

First off you will need to understand why a side arm is needed, and this explanation is two fold. There are many situations that may call for a side arm: The most common purpose is to replace your primary weapon in a emergency. Often you may run out of magazines or you may just need to keep fire upon the enemy; a side arm is a perfect solution to both of these situations.

The second most common situation would be some type of catastrophic failure within your primary weapon. Many things can happen while on the field ranging from magazine depletion, no green gas or propane, a dead battery, or even an internal issue within the gun. When these sort of situations happen a side arm will allow you to stay in the fight and complete your objective before fixing the issue with your primary weapon.

The most popular choice of side arm is of course the GBB hand gun. The GBB hand gun is reliable, realistic and affordable which not only makes it a good side arm but it also makes it a viable solution if your primary is down for the day.

There are a few easy ways to choose your hand gun. First off the main thing you need to take in mind is that the choice is dependant on personal preference. You are also going to want to keep in mind your play style, a large Desert Eagle style hand gun may not be the best choice if you are a quick moving, close quarters type of player and a smaller KWA ATP style gun may suit you much better.

The spring airsoft gun is the simplest form of airsoft gun which makes it a great choice for any caliber of player. The spring airsoft gun works off of a piston, sear system, the spring, and spring guide.

This minimization of parts makes the spring airsoft gun a very low maintenance and affordable. The spring system also comes with a few performance advantages as well. Due to the design of a spring gun they are often very consistent and can be made in many configurations such as anything from sniper rifles to 3 burst shot guns.

The spring shotgun is a true heavy hitter in the airsoft industry for many reasons. The shotgun, like most spring powered airsoft guns, is extremely affordable.



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